Shunsuke's

Concise Guide to Better Fanfic Writing

Version 1.3

4: Storyteller or Reporter?

     "The play's the thing."
                          - William Shakespeare
     
Are you an author or a journalist? If you think of yourself as only one and not the other before you start, you will make one of the two biggest mistakes possible in writing. What mistakes are they?

For a reporter, it is forgetting the narrative: the telling of details in a way that draws in the reader and maintains the reader's interest. If it is dull, lacking in detail, or without a string of chronology that goes somewhere, the story can never be told convincingly.

For the storyteller, it is forgetting the critical details. Being engrossing to the reader is not enough; bluff and bluster may impress, but people will always want to look behind the curtain, and without the substance and coherence of detail, something for the reader to grasp and relate to, the story can never seem real to the reader.

The best way to avoid these mistakes is to be both. While it is the human drama and emotions that drive the story, it is the facts, the details, the events, that is what makes the world real. Without both, you don't even have half a story.

4.1: Before You Ever Say A Word...

Before a writer can ever tell a story, there is one key detail that must be attended to:

You must have a story to tell.

Now, to the less experienced this sounds redundant, but to the more seasoned writer, it is a truth that is stronger than any moral or drama. Without knowing how the story will end, reach that end, and begin, in that order, that story will never have the chance to be more than an idea.

4.1.1: The Reason and The Rhyme

Why are you writing? What I mean is, the characters, the settings, the events, the plot, all have no meaning without a purpose for the story.

This is not to say that a story must have an Earth shattering consequence, or a moral that provides the reader an epiphany. If your story has no deep meaning, you do not need to convey that to the reader, but it is something you as the author must be aware of. Without a lesson to teach, a story merely becomes entertainment.

4.1.2: Reading The Map

     "How do I get away from here?"
     "Where do you want to go?" answered the Cheshire Cat.
     "Oh, anywhere," Alice replied.
     "Then it does not matter which road you take, any path will take you there."
                         - from Lewis Carroll's "Alice In Wonderland"

Before beginning to tell a story, it is of utmost importance to know how the story will end. Like designing a maze, it is important to design the exit first, then the side passages and dead ends.

If you as author do not know where the story will end or the twists it takes, confusion to yourself and your readers may occur. When it happens to you, it can lead to mistakes in the telling and recounting of events, of providing details, of character behaviour.

I am not speaking against improvisation, but improvising is best performed by those with much practice and skill, those who have been working with the basic structures of their field the longest. Just as jazz musicians improvise around scales and structures they have played for years, so do experienced writers. For the less skilled writer, it is best to define the actions before writing dialogue and details.

One way to do this is to write an outline of events showing who is performing actions, what they are doing, when they are doing it, where they are doing it, and why. The best and most prominent example of this I can provide is from Uncle Fester's (aka Greg Sandborn) outline for chapter 14 of his series Nabiki New Horizons. Compare the detail of his outline for part 14 versus the actual finished story.

Although Mr. Sandborn is creating dialogue as he goes along, he has the key events written down. By knowing who, what, when, where and why beforehand, he does not need to check for logical or chronological errors, missed details, or any such mistakes which can hang up story on a minor error.

This is not the only way to write a story, but for those with less experience, it can a prove a good assistance in designing a chronology that is consistent and believable.

4.1.3: W5

In any newspaper story or fictional tale, there are five questions that are always asked and must be answered for the story to make sense.
  • Who?
  • What?
  • When?
  • Where?
  • Why?

In shorter stories, there are times where some of these questions can be avoided or ignored, but for a story of any length, they must be answered for the story to make sense and be coherent.

4.2: Start At The End, End At The Beginning

When a reporter writes a story, he interviews many people and writes down everything, documenting sources as he goes. No information is discarded, whether repeated, wrong, or even if seemingly unrelated to the story. Everything is related to the story, and by noting every detail, the reporter may uncover errors, lies, or mistakes in fact.

With facts in hand, the reporter then begins to sift through them - is this true, is that accurate, and so forth. Once this is done, facts are organized and told as a narrative to the readers: the opening to provide a brief description of what happened, the details to chronologically order and explain and describe events, and the ordering of these details in a narrative. This is because sometimes lesser details require less prominence.

It has been said that writing is "the art of leaving out"; meaning, if the detail or event does not add to the telling of the story, no matter how important that detail seems to the writer, it must be discarded. It is only when details are intended to suggest, infer, or mislead that they should be included if not relevant to the plot. This is most common in mystery stories, but can apply elsewhere.

4.2.1: The Opening Of The Story

When you read a newspaper, what part grabs your attention and makes you read any given article? Is it the third paragraph? The last sentence of the first paragraph?

No. It is the headline, the big text that succinctly and quickly tells you what the story is about. But when it comes to fanfiction, it's not the title of your story that serves as the headline that grabs the reader's attention. It is the first sentence, the first paragraph, the first chapter, that is where you will gain or lose your readers.

A strong opening is the most important part of the story in relation to getting people to read. With a strong opening sentence, a reader who might otherwise simply delete your story may decide to read it.

Story openings generally fall into two distinct types. Each has its strengths and flaws, but each will work best depending on several factors, but mostly based on their appropriateness.

4.2.1.1 The Description Opening

     "It was a dark and stormy night."
                              - Snoopy, "Peanuts"
     
A sentence that tries to describe things in the first paragraph is at a severe disadvantage. Within a longer story, an otherwise boring description can be tolerated by the reader, but as a story opening, it is a killer of any impetus the reader may have had to read it.

To begin a tale with a description, the writer must ensure the sentence or paragraph contains some meaning, some inkling of drive or motiviation, some sense of things to come.

4.2.1.2 The "Opening Door"

     "What's it going to be then, eh?"
                         - opening sentence of "A Clockwork Orange"
     
The "Opening Door" is a sentence or paragraph that lends the feeling that the reader has stepped into a world that already exists, that it is already well defined and believable.

For longer novels, either opening can be used, but for a shorter story, space is more critical and words more precious. The waste of space that descriptions take can be a waste of both time and effort, especially when being concise can better deliver the point of the story.

     "Tom!"
     No answer.
     "Tom!"
     No answer.
     "What's gone with that boy, I wonder.  You, TOM!"
                       - from "Tom Sawyer" by Mark Twain
     

When a reader sees such an opening, it can feel like the door to a different world opened with the cover of the book. To decide upon the opening, think about the opening scene of the book. Like the opening sentence, it should set the tone for the entire story.

4.3: Mete and Potatoes 4.4: The Beginning Of The End 4.5:


Click below to select a section of the guide:

The Front Page Of The Guide
Preface: An Introduction To The Guide
Table Of Contents
1: The Tools Of The Trade
2: The Right Words
3: A Brief Japanese Glossary
4: Storyteller or Reporter?
Appendix 1: Quick and Dirty Fanfic Writing Advice
Appendix 2: Recommended Books and Resources
Appendix 3: The Writer's Ten Commandments
In Closing

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